Tuesday, 26 April 2011
A Sick Sense of Humour
So, what was good about Black and White In colour? And what was bad? Well, chillum’s. It was an uphill battle from the start for Pamela and I. I’m used to having big ideas and little idea on how to accomplish them, but I’ve come to realise that. I’ve also come to realise that reliability is a rare commodity. So! With those two thoughts in mind, I managed to keep from being completely distraught throughout the films progress. Considering the workload (in terms of animation) was split between two, it’s pretty impressive that we actually completed all animation. Was it to a high standard? Eh. It was a valiant attempt. There are many things I don’t like about it, many things I could go back and fix, many things I’d like to go back and fix…but then I remember the torment the project put me through and that’s a can of mind numbing I’m not yet ready to reopen.
I suppose it served its purpose in teaching us how to problem solve, animator style and showing us what to expect for our next project. I got to do a lot of character animation and enjoyed working with expressions and the like. Hey! Isn’t that ‘moving hold,’ useful? Could have done with that information before I drew 35 frames of a crazed faced Mooch close up though…
Working with others…ahahaha. Is no laughing matter. Fortunately, Pamela and I occupy the same wavelength so it wasn’t difficult linking up the animation of Mooch and Domino, or deciding on what we needed and didn’t need. We still experienced difficulties within the group (HA. GROUP. INSINUATING THERE WERE MORE HANDS ON DECK. HA. HAHAHA.) Bitter suits me nicely, don’t you agree? There were issues with time keeping…and communication problems when it came to agreeing on background designs and AfterEffects jiggery pokery and making sure everything looked like it belonged in the same universe.
We didn’t get the film finished. But both Pamela and I were just happy having all the animation complete. We didn’t get it scanned in either…which means we didn’t get it coloured either, naturally. Nor did we get a bible done, but considering that Pamela and I were preoccupied with animating everything, I feel there’s a small victory there annnnd that’s alright by me. There was no lack of effort on either of our parts, if we had been dealt different cards things may have been easier.
But where’s the challenge in that, ehhh?
~ LAUREN. Speaking on behalf of LAUREN and PAMELA on the subject of B&WinC.
I suppose it served its purpose in teaching us how to problem solve, animator style and showing us what to expect for our next project. I got to do a lot of character animation and enjoyed working with expressions and the like. Hey! Isn’t that ‘moving hold,’ useful? Could have done with that information before I drew 35 frames of a crazed faced Mooch close up though…
Working with others…ahahaha. Is no laughing matter. Fortunately, Pamela and I occupy the same wavelength so it wasn’t difficult linking up the animation of Mooch and Domino, or deciding on what we needed and didn’t need. We still experienced difficulties within the group (HA. GROUP. INSINUATING THERE WERE MORE HANDS ON DECK. HA. HAHAHA.) Bitter suits me nicely, don’t you agree? There were issues with time keeping…and communication problems when it came to agreeing on background designs and AfterEffects jiggery pokery and making sure everything looked like it belonged in the same universe.
We didn’t get the film finished. But both Pamela and I were just happy having all the animation complete. We didn’t get it scanned in either…which means we didn’t get it coloured either, naturally. Nor did we get a bible done, but considering that Pamela and I were preoccupied with animating everything, I feel there’s a small victory there annnnd that’s alright by me. There was no lack of effort on either of our parts, if we had been dealt different cards things may have been easier.
But where’s the challenge in that, ehhh?
~ LAUREN. Speaking on behalf of LAUREN and PAMELA on the subject of B&WinC.
Sunday, 19 September 2010
HEADS WILL ROLL
Will be a short 60 second piece of animation. Character animation will be entirely 2D and backgrounds will be 3D ((HAHAHAHA maybe.)) But not horrible rubbery looking 3D, we're hoping to make the 3D look 2D. SAY WHAT? Think cel-shaded/illustrative type liiiike...Borderlands, or Sly Cooper. And what are we cramming into 60 seconds? Here's a flowery synopsis.
FLOWERY SYNOPSIS;
Mooch R. Nome*, a young teenage Opaque* of the OPA|CITY comes across a chance discovery while out walking his faithful pooch (pooch and mooch ha!) Domino in the Grey District Park. While playing fetch with his dog, Domino brings back a pair of nondescript glasses. Curious, Mooch puts them on after briefly inspecting them. Suddenly, he is overwhelmed by spirals of colour. Having never ever ever ever ever laid eyes on colour before, he goes a little insane. The colour leads him to a fountain at the heart of the Park, where he proceeds to step up, unzip, and pee as an act of insanity and rebellion against the GREYSCALE regime.
This antisocial behaviour draws the immediate attention of a nearby Grim* who slaps Mooch over the back of the head, just as he is turning around and preparing to skip off into the sunset. This impact causes our dashing hero to stumble, which in turn causes the glasses to slip and fall off of his head, shattering on the ground before him.
End. Credits appear on Mooch's mugshots.
*Mooch R. Nome - an anagram of monochrome. For that added 'ahhhhh,' moment.
*Opaque - a civilian of OPA|CITY
*Grim - police/enforcer of GREYSCALE
*Greyscale - the means by which everything is measured
--
Hope that was sufficiently flowery for you.
CHARACTER DESIGN - Mooch (Lauren Knight) Domino (Pamela Graham)
Mooch R. Nome
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| Turnaround sheet |
Inspiration for his design comes largely from Jamie Hewlett (tank girl/the gorillaz), and that's just the way i draw. The best thing about his design comes in the expressions he can make;
That's a 'crazyboypeeinginthefountain,' face. =D
OPA | CITY
(( Okay. Imma be putting all my story crap here because I have a really bad habit of 'misplacing,' things...I'll at least try to make it easy to follow. Note that I said 'try to,' =D ))
With that said, scroll on down for a moreindepththannecessary description of OPA | CITY, the world in which our 60 seconds revolves.
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| OPA||CITY |
The GREYSCALE was designed to enforce and keep order. Mostly amidst the lower classes, thusly it can become lax in the White District.
The White District is home to the financial sector and some of the richest civilians of OPA|CITY. Things in the White District are more relaxed than in the other districts, it is a place where only like minded people are allowed to gather, keeping crime rate at an all time low. People in the White District enjoy a higher level of freedom than their fellow Opaques*, the creators of the GREYSCALE can be found here. Admittedly they designed it to keep the poor poor and the rich sitting pretty.
Next comes the Grey District, which is without a doubt, the most heavily populated of the three. It is home to the working and middle class. Crime in the Grey District is not uncommon but the heavy Grim* presence helps to keep things in check. People here do as they are told for fear of the reprecussions, the most severe of which is being relocated to the Black District.
The Black District is perhaps the most untouched by the stifling rules of Government. Its modest populous includes exhiles, criminals and fugitives of the Grey District. There is no Grim* presence in the Black District, only vigilante law and a dog eat dog regime. Being so openly disparaged by Officials, this is also a land of hidden gems. The Black District boast a vast array of contraband that was at one time seized by the Government.
*Opaque - A civilian of OPA|CITY
*Grim - police/enforcer of the GREYSCALE
--
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| ARE YOU INLINE WITH THE GREYSCALE? |
Control is power.
Only Officials and other high ranking political types know of "colour," and they do all that they can to keep the masses from knowing about it.
Why? Colour leads to self-expression, difference and chaos.
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